Online games: Casting games, gamer roles and negotiating rules

At this seminar you will see a presentation of the integrated results of the first two studies of Mitchell’s PhD research. The studies are concerned with how users of online multiplayer games negotiate the rules and conventions of play. In particular, the findings are concerned with how players (re)cast games into different kinds of experiences such as competition, role-playing, learning and social events. The role technology plays in users’ efforts to cast and change games will be considered in this light.

Date: 1st April 2011
Location: Melbourne – University of Melbourne, IDEA Lab, Level 4, 111 Barry Street, Carlton

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